Author Topic: Sopwith Camel 3d  (Read 1897 times)

Offline Pgtaylorart

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Sopwith Camel 3d
« on: April 07, 2015, 04:11:01 PM »
Hello,

I'd like to share pics of a 3d model I built in Maya a few years ago. The last pic shows the wireframe mesh over the rendered image.


















I built this model before companies like Shapeways made 3d printing available to everyone. With a bit of tweaking, this could be printed, but I'm sure it would be pretty costly.

More recently, I have utilized Rhino3d software in my current builds to aid in the design process, and as most of you know, Bo has created amazing little jewels with Maya and Shapeways. The future is upon us! :D

Cheers!
George

Offline Flugzeugwerke

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Re: Sopwith Camel 3d
« Reply #1 on: April 07, 2015, 06:12:19 PM »
That is just beautiful! All nurbs?

Offline Des

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Re: Sopwith Camel 3d
« Reply #2 on: April 07, 2015, 07:10:46 PM »
They are spectacular 3D drawings George, this is a subject I know very little about and too old to learn, but what you have done looks superb to my eyes.

Des.
Late Founder of ww1aircraftmodels.com and forum.ww1aircraftmodels.com

Offline Pgtaylorart

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Re: Sopwith Camel 3d
« Reply #3 on: April 07, 2015, 07:14:50 PM »
That is just beautiful! All nurbs?

All polys in Maya. Hit the 3 key for smooth mesh preview and render. Low poly, smooth surfaces.

Offline Pgtaylorart

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Re: Sopwith Camel 3d
« Reply #4 on: April 07, 2015, 07:16:19 PM »
Thanks Des!  :D

Offline RAGIII

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Re: Sopwith Camel 3d
« Reply #5 on: April 08, 2015, 12:13:49 AM »
Stunning work! How did you manage to get a pre release WNW kit  ::) Seriously it amazes me that you 3D artists make this Art look so real! Wxcellent!!
RAGIII
"A man has to know his limitations": Harry Callahan

"Don't slop it on" Lynda Geisler

Offline Flugzeugwerke

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Re: Sopwith Camel 3d
« Reply #6 on: April 08, 2015, 02:17:22 AM »
That is just beautiful! All nurbs?

All polys in Maya. Hit the 3 key for smooth mesh preview and render. Low poly, smooth surfaces.

Ah, I get it now -- thank you :D  -- I never really fully understood the smooth mesh tool set because subdivs are useless for designing game assets with strict poly counts -- but for nice rendering of polys pretty darn cool.

Offline Nigel Jackson

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Re: Sopwith Camel 3d
« Reply #7 on: April 08, 2015, 07:47:53 AM »
Amazing work, George. The skills people like you and Bo have in this field are just beyond my comprehension.

Best wishes
Nigel